Nest of Vipers

Location Pribislavitz
Reward ??
Previous Quest My Friend Timmy
Next Quest Baptism of Fire

Nest of Vipers is a Quest in Kingdom Come: Deliverance. Sir Radzig asked me to scout out the location of the camp where the bandits who attacked Neuhof are holed up. I've got to find out as much as I can about the camp and, if possible, sabotage things a bit.

 

 

Important NPCs and Characters

 

 

Nest of Vipers Objectives

  1. Go and scout out the bandits' camp.
    1. Find the bandits' camp.
    2. The woodcutters' camp by the northern road from Talmberg.
    3. Go to the fork with the ruined cabin.
    4. Go straight ahead to the next fork by a clearing with a big beech tree.
    5. Take a left and continue on the path to the next fork.
    6. Take a left and carry on to the junction.
    7. Carry on straight at the crossroads all the way to the camp.
  2. Look around the camp and see what could be useful information for the attack.
  3. Go back to Sir Radzig.
  4. Ask Sir Divish of Talmberg for reinforcements.
  5. Misc

 

 

Nest of Vipers Walkthrough

Head to the Bandit's Camp. You should know the location by the information Timmy gave you. When reaching the gates of the fortified bandit camp, the objective will trigger. Look at one of destroyed wooden houses and you'll complete the objective and head back to Sir Radzig. But don't forget to go into the camp real quick to get more information to report to Sir Radzig and gives you more alternatives to prepare for the fight. Just don't stay in the camp for too long or they will attack you. Also check the bridges that goes to the camp, this is a vital information for Sir Radzig.

Just you can skip these optional sabotage objectives log that will show two optional tasks to sabotage the arrows and poison the bandits. Because Sneaking into the camp is very difficult and it's a pointless task. In the upcoming quest when conquering the fort. You can just watch you teammates kill the enemies for you without you doing anything as your teammates cannot die.

After scouting the bandit camp, go back to Radzig and choose the following dialogue options to be prepared for the fight:

  1. I'm back from scouting
  2. It's in some overgrown ruins
  3. I tried to count them - There's a lot of them
  4. There are bandits there
  5. There are cumans there
  6. Their arms and armor - They're well positioned
  7. They're making some ladders in the camp

Then Sir Radzig will ask you to talk to Sir Divish of Talmberg for reinforcements. Go to Talmberg and talk to Sir Divish who is inside the castle. When you let Divish know that you're ready to go, it will end the quest.


  

 

Tips & Tricks

  • Invade the Camp at night 
Quests
...Is a Friend Indeed  ♦  A Bird in the Hand...  ♦  A Costly Brawl  ♦  A Friend In Need...  ♦  A Lesson in Chivalry  ♦  A Man of the Cloth  ♦  A Needle in a Haystack  ♦  A Rock and a Hard Place  ♦  A Tall, Dark Stranger  ♦  All that Glisters  ♦  Ambush  ♦  An Errand of Mercy  ♦  An Oath is an Oath  ♦  Aquarius  ♦  Archery Contest  ♦  At Your Service, My Lady  ♦  Awakening  ♦  Baptism of Fire  ♦  Basic Training  ♦  Beaten Girl  ♦  Beggars' Feast  ♦  Black Marketeer  ♦  Blacksmith Flute  ♦  Captive  ♦  Chase  ♦  Clothes Make the Man  ♦  Cold Steel, Hot Blood  ♦  Corpus Christi  ♦  Courtship  ♦  Damsel in Distress  ♦  Debts Must Be Paid  ♦  Divine Retribution  ♦  Easing the Pain  ♦  Emergency Supply  ♦  Epilogue  ♦  Family Values  ♦  Fat Profits  ♦  Fight!  ♦  Fishy Business in Uzhitz  ♦  Foreign Steel  ♦  From the Ashes  ♦  Gallows Brothers  ♦  Ginger in a Pickle  ♦  Green-Eyed Monster  ♦  Hare Hunt  ♦  Henry the Master Huntsman  ♦  Homecoming  ♦  Honeyed Words  ♦  Horse Dealing  ♦  If You Can't Beat 'em  ♦  In God's Hands  ♦  In the Cloister  ♦  In Vino Veritas  ♦  Interlopers  ♦  Keeping the Peace  ♦  Last Will and Testament  ♦  Libri Prohibiti  ♦  Locked Out  ♦  Lost in Translation  ♦  Lost Sheep  ♦  Lost Sword  ♦  Masquerade  ♦  Mayhem Near Merhojed  ♦  Mightier than the Sword  ♦  Miracles While You Wait  ♦  Money for Old Rope  ♦  My Friend Timmy  ♦  Mysterious Ways  ♦  Nasty Habits  ♦  New Herbarium  ♦  Next to Godliness  ♦  Night Raid  ♦  No Rest for the Wicked  ♦  Old Sword  ♦  On Guard!  ♦  On the Scent  ♦  Our Little House in Kuttenberg  ♦  Out of the Frying Pan  ♦  Payback  ♦  Pestilence  ♦  Playing with the Devil  ♦  Poverty, Chastity and Obedience  ♦  Questions and Answers  ♦  Raiders  ♦  Rattay Tournament  ♦  Rattled  ♦  Restless Spirit  ♦  Revenge of the Cuman King  ♦  Rob the Rich, Give to the Poor  ♦  Robber Baron  ♦  Rocketeer  ♦  Run!  ♦  Saintly Remains  ♦  Scattered Pages  ♦  Scavenger  ♦  Sheep in Wolf's Clothing  ♦  Sick Bastard  ♦  Siege  ♦  Six Feet Under  ♦  Sword Tutorial  ♦  Talmberg Horse Race  ♦  Test of Faith  ♦  The Abbot's List  ♦  The Die is Cast  ♦  The Good Thief  ♦  The Horse That Bolted  ♦  The House of God  ♦  The Hunt Begins  ♦  The King's Silver  ♦  The Prey  ♦  The Queen of Sheba's Sword  ♦  The Sport of Kings  ♦  The Trials of a Novice  ♦  Thick as Thieves - Simon  ♦  Tough Love  ♦  Train Hard, Fight Easy  ♦  Treasures of the Past  ♦  Tricks of the Trade  ♦  Unexpected Visit  ♦  Usurer's Daughter  ♦  Vengeance  ♦  Waldensians  ♦  Weeds  ♦  What a Strange Day...  ♦  Whose Cow  ♦  Worldly Goods

 




Tired of anon posting? Register!
    • Anonymous

      This quest for me is bugged and it keeps on failing automaticaly so is there any way to skip it or debug it

    Load more
    ⇈ ⇈