Ginger in a Pickle

Location Neuhof (Rattay)
Reward ??
Previous Quest The Hunt Begins
Next Quest Mysterious Ways

Ginger in a Pickle is a Quest in Kingdom Come: Deliverance. 

 

 

Important NPCs and Characters

 

 

Ginger in a Pickle Objectives

  1. Question the charcoal burners in the south.
  2. Find Ginger, the missing Neuhof stable boy.

 

 

Ginger in a Pickle Walkthrough

Ride south on your horse until you come to the Charcoal Burners camp. Speak with their Spokesman and he'll tell you Ginger's never been there. Head to the place he marked on your map next charcoal camp and they will send you to yet another one. Speak with the twin there and he'll ask you to kill some bandits for information. You can persuade him or kill the bandits, which are in the clearing in the center of the woods area at a camp. Speak to the twin again and he'll tell you where to find Ginger. If Ginger is not there when you first arrive, sleep or wait until morning and he will appear. Then ride or Fast Travel back to Captain Bernard and tell him what you found. Alternatively you can tell Sir Radiz as well.

 

 

Tips & Tricks

  • ??
  • ??

 

 

Quests
...Is a Friend Indeed  ♦  A Bird in the Hand...  ♦  A Costly Brawl  ♦  A Friend In Need...  ♦  A Lesson in Chivalry  ♦  A Man of the Cloth  ♦  A Needle in a Haystack  ♦  A Rock and a Hard Place  ♦  A Tall, Dark Stranger  ♦  All that Glisters  ♦  Ambush  ♦  An Errand of Mercy  ♦  An Oath is an Oath  ♦  Aquarius  ♦  Archery Contest  ♦  At Your Service, My Lady  ♦  Awakening  ♦  Baptism of Fire  ♦  Basic Training  ♦  Beaten Girl  ♦  Beggars' Feast  ♦  Black Marketeer  ♦  Blacksmith Flute  ♦  Captive  ♦  Chase  ♦  Clothes Make the Man  ♦  Cold Steel, Hot Blood  ♦  Corpus Christi  ♦  Courtship  ♦  Damsel in Distress  ♦  Debts Must Be Paid  ♦  Divine Retribution  ♦  Easing the Pain  ♦  Emergency Supply  ♦  Epilogue  ♦  Family Values  ♦  Fat Profits  ♦  Fight!  ♦  Fishy Business in Uzhitz  ♦  Foreign Steel  ♦  From the Ashes  ♦  Gallows Brothers  ♦  Green-Eyed Monster  ♦  Hare Hunt  ♦  Henry the Master Huntsman  ♦  Homecoming  ♦  Honeyed Words  ♦  Horse Dealing  ♦  If You Can't Beat 'em  ♦  In God's Hands  ♦  In the Cloister  ♦  In Vino Veritas  ♦  Interlopers  ♦  Keeping the Peace  ♦  Last Will and Testament  ♦  Libri Prohibiti  ♦  Locked Out  ♦  Lost in Translation  ♦  Lost Sheep  ♦  Lost Sword  ♦  Masquerade  ♦  Mayhem Near Merhojed  ♦  Mightier than the Sword  ♦  Miracles While You Wait  ♦  Money for Old Rope  ♦  My Friend Timmy  ♦  Mysterious Ways  ♦  Nasty Habits  ♦  Nest of Vipers  ♦  New Herbarium  ♦  Next to Godliness  ♦  Night Raid  ♦  No Rest for the Wicked  ♦  Old Sword  ♦  On Guard!  ♦  On the Scent  ♦  Our Little House in Kuttenberg  ♦  Out of the Frying Pan  ♦  Payback  ♦  Pestilence  ♦  Playing with the Devil  ♦  Poverty, Chastity and Obedience  ♦  Questions and Answers  ♦  Raiders  ♦  Rattay Tournament  ♦  Rattled  ♦  Restless Spirit  ♦  Revenge of the Cuman King  ♦  Rob the Rich, Give to the Poor  ♦  Robber Baron  ♦  Rocketeer  ♦  Run!  ♦  Saintly Remains  ♦  Scattered Pages  ♦  Scavenger  ♦  Sheep in Wolf's Clothing  ♦  Sick Bastard  ♦  Siege  ♦  Six Feet Under  ♦  Sword Tutorial  ♦  Talmberg Horse Race  ♦  Test of Faith  ♦  The Abbot's List  ♦  The Die is Cast  ♦  The Good Thief  ♦  The Horse That Bolted  ♦  The House of God  ♦  The Hunt Begins  ♦  The King's Silver  ♦  The Prey  ♦  The Queen of Sheba's Sword  ♦  The Sport of Kings  ♦  The Trials of a Novice  ♦  Thick as Thieves - Simon  ♦  Tough Love  ♦  Train Hard, Fight Easy  ♦  Treasures of the Past  ♦  Tricks of the Trade  ♦  Unexpected Visit  ♦  Usurer's Daughter  ♦  Vengeance  ♦  Waldensians  ♦  Weeds  ♦  What a Strange Day...  ♦  Whose Cow  ♦  Worldly Goods

 




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