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Strength Perks in Kingdom Come Deliverance are accessible by the player upon reaching certain levels of Strength. The table below lists what these are, what they do and what level you must reach in order to unlock them.

Strength Perks

Name Requirement Effect
Gravedigger Strength Level 2 Carrying dead or unconscious bodies won't cost you any Stamina and they will burden you only half as much.
Stronghold Strength Level 2 Blocking an opponent's blows will cost you 30% less Stamina.
Clinch Master Strength Level 4 Gives you one third higher chance of overpowering your opponent in a clinch.
Mule I Strength Level 4 You can carry 15 pounds more.
Boar Strength Level 6 You can deplete an opponent's Health and Stamina by bumping into him at a sprint. The effect is increased if your armour is heavier than his.
Tight Grip Strength Level 6 Your Stamina regeneration will not slow down in combat, even on the weapon backswing.
Headcracker Strength Level 8 You have a 10% greater chance of knocking out an opponent with a blow to the head.
Heavy Swing Strength Level 8 Your attacks cause 20% greater damage, but cost you 10% more Stamina. Applies only to weapons that require Strength in order to wield. 
Mule II Strength Level 8 You can carry 20 pounds more.
Mule III Strength Level 12 You'll be able to carry 25 pounds more weight.
Dreadful Strength Level 14 Foes will be more likely to flee from combat with you. The ones who do fight you will be less determined.



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