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Skill Perks in Kingdom Come Deliverance are accessible by the player upon reaching certain levels in a certain Skill. Each time a player reaches certain levels in any of the various Skill they unlock new Perks that they can choose from. The level required to unlock these varies from skill to skill. Below are tables of each of these and what they do.

 

Skill Perks

 

Alchemy Perks in Kingdom Come Deliverance are accessible by the player upon reaching certain levels of Alchemy. The table below lists what these are, what they do and what level you must reach in order to unlock them.

Alchemy Perks

Name Reqs Effect
Salted and Smoked Alch Lvl 3 Cured or cooked food in your inventory will spoil 20% more slowly.
Water of Life Alch Lvl 3 Healing potions will heal you 50% more, but will also intoxicate you 50% more.
Witcher Alch Lvl 3  Potions will fill you up 30% less, which means you can drink more of them and more often.
Trial and Error Alch Lvl 5 When brewing you can make one extra mistake without affecting the results.
Venomous Blade Alch Lvl 5 Poison applied to a weapon will remain on the blade longer.
Snake Oil Salesman Alch Lvl 8 Potions you brew yourself have a 20% higher selling price.
Bundle Alchemist Alch Lvl 10 When you successfully brew a potion, you get one extra. Doesn't apply to autobrew.
Routine I Alch Lvl 10 You can now auto-brew potions you have brewed once before, but you can only brew one.
Routine II Alch Lvl 13 Autobrewing will produce 3 potions for the price of one.

 

Drinking Perks in Kingdom Come Deliverance are accessible by the player upon reaching certain levels of Drinking. The table below lists what these are, what they do and what level you must reach in order to unlock them.

Drinking Perks

Name Reqs Effect
Beer Bibber Drinking Lvl 4 The beer you get is 50% weaker, so you can drink more, but wine is twice as strong and will make you drunk faster. Can't be combined with the Wine Bibber perk.
Drinking Habit Drinking Lvl 4 Under the influence of alcohol, your hand will shake 25% less and your Bow skill is higher by +2, but when sober your hand will shake 25% more.
Wine Bibber Drinking Lvl 4 The wine you get is 50% weaker, so you can drink more, but beer is twice as strong and will make you drunk faster. Can't be combined with the Beer Bibber perk.
Drunk Drinking Lvl 7 The benefits of alcohol last twice as long, and unless you drink yourself into oblivion, you suffer no negative effects. But once sober, your hangover will also last twice as long.
Loose Tongue Drinking Lvl 7 When drunk, you get a 50% bonus on Speech and Charisma, when hungover, these stats drop by 50%.
True Slav Drinking Lvl 7 You get drunk on 50% less alcohol, saving your hard-earned Groschen, and your hangover the next day lasts only half as long. But bear in mind that getting drunk quickly brings both the positive and negative effects of alcohol.
Bacchus Drinking Lvl 10 You'll never drink yourself to oblivion, but the negative effects of your hangover will be 30% stronger. Can't be combined with the Safe Passage perk.
Safe Passage Drinking Lvl 10 When you drink yourself to oblivion, you'll wake up at home in bed and none of your inventory items will be gone. Can't be combined with the Bacchus perk.
Top Shelf Drinking Lvl 10 Spirits are 50% weaker for you, so you can drink more.

 

Herbalism Perks in Kingdom Come Deliverance are accessible by the player upon reaching certain levels of Herbalism. The table below lists what these are, what they do and what level you must reach in order to unlock them.

Herbalism Perks

Name Reqs Effect
Flower Power Herbalism Lvl 5 If you've got enough fragrant herbs in your inventory, you get a +2 Charisma bonus.
Horsenip Herbalism Lvl 5 If your horse has enough fragrant herbs in its saddlebag, it will shy less.
Botanist Herbalism Lvl 10 The herbs you sell have a 15% higher price.
Leg Day Herbalism Lvl 10 Herb-picking activity will add experience to your Strength stat too.
Resistance 100 Nettle Gathered You've collected such a quantity of poisonous herbs or nettles that your Vitality is permanently increased by +2.

 

Horsemanship Perks in Kingdom Come Deliverance are accessible by the player upon reaching certain levels of Horsemanship. The table below lists what these are, what they do and what level you must reach in order to unlock them.

Horsemanship Perks

Name Reqs Effect
Heavy Pony Duty Horsemanship Lvl 4 Your horse can carry more, but is slower. Can't be combined with the Racehorse perk.
Racehorse Horsemanship Lvl 4 Your horse is faster, but can carries less weight. Can't be combined with the Heavy Duty Pony perk.
Dread Steed Horsemanship Lvl 7 If your horse is wounded, it will run faster.
Rider on the Storm Horsemanship Lvl 7 Your horse will be extremely skittish in storms, but will shy less in any other weather.
Strong Thighs Horsemanship Lvl 7 Increases your chances of staying in the saddle if an opponent tries to unhorse you.
Knight Horsemanship Lvl 10 You get a 15% damage bonus in mounted combat with both range and melee weapons.
Warhorse Horsemanship Lvl 10 Your horse won't shy at nearby foes, at least as long as no one hits him.
Jockey Horsemanship Lvl 14 A horse will never throw you outside of combat.

 

Hunting Perks in Kingdom Come Deliverance are accessible by the player upon reaching certain levels of Hunting. The table below lists what these are, what they do and what level you must reach in order to unlock them.

Hunting Perks

Name Reqs Effect
Antlers Hunting Lvl 3 Enables you to get antlers from hunted animals.
Tusks Hunting Lvl 3 You're able to remove tusks from some animals.
Butcher Hunting Lvl 5 You're able to get offal from hunted game.
Tanner Hunting Lvl 5 You're able to skin dead animals.
Huntsman Hunting Lvl 8 You'll cause wild animals 20% more damage.
Wild at Heart Hunting Lvl 8 Wild animals will be less skittish when you're close.
Forester Hunting Lvl 10 Your conspicuousness and visibility fall sharply when in the woods, so you can be stealthier. Useful, especially when stalking people.
Salty Hunting Lvl 10 Raw foods in your inventory won't spoil so fast.
Steak Tartare Hunting Lvl 13 You can eat raw meat.

 

Lockpicking Perks in Kingdom Come Deliverance are accessible by the player upon reaching certain levels of Lockpicking. The table below lists what these are, what they do and what level you must reach in order to unlock them.

Lockpicking Perks

Name Reqs Effect
Lasting Lockpicks Lockpick Lvl 3 Your lockpicks will be more durable and last twice as long.
Repairman Lockpick Lvl 3 After successfully picking a lock, you have a 20% chance of any broken lockpicks returning to your inventory.
Deft Grip Lockpick Lvl 6 The starting position when lockpicking will be closer to the end of the lock, making it easier to open.
Luck of the Drunk Lockpick Lvl 6 It'll be 30% easier to open locks when drunk, but it will also be 30% noisier.
Silent Fiddler Lockpick Lvl 9 You're able to work almost silently with a lockpick, even if the lockpicking isn't going well. The noise a snapping lockpick makes is reduced by 90%.
Sixth Sense Lockpick Lvl 9 Your sixth sense will warn you if someone is about to catch you in the act of lockpicking, so you'll have more time to escape.
Lucky Thief Lockpick Lvl 12 If you lockpick breaks you'll have a 10% chance of opening the lock instantly.
Master Thief Lockpick Lvl 12 You can unlock easier locks automatically.

 

Maintenance Perks in Kingdom Come Deliverance are accessible by the player upon reaching certain levels of Maintenance. The table below lists what these are, what they do and what level you must reach in order to unlock them.

Maintenance Perks

Name Reqs Effect
Fragrance Maint Lvl 3 With freshly laundered clothes on, you have +1 higher Charisma for one day.
Seven Mile Boots Maint Lvl 3 If you're wearing boots you repaired yourself, sprinting will cost you 20% less Stamina, so you can run longer.
Saville Row Maint Lvl 6 Every item of clothing that you're wearing that you've repaired yourself adds 0.5 to Charisma, up to a maximum bonus of +2. Doesn't apply to armour.
Stuffing Maint Lvl 6 When you repair your own armour you're able to pad it so it doesn't jangle as much and lower your stealth ability.
Serrated Edge Maint Lvl 9 A weapon you've sharpened yourself has a 15% greater chance of causing bleeding.
Tin Opener Maint Lvl 9 A weapon you've sharpened yourself will cause 15% greater damage to your opponent's armour and equipment.
Blacksmith's Son Maint Lvl 12 Weapons you repair with a repair kit have a 10% stronger attack, until they get too damaged.
Well Groomed Maint Lvl 12 The attire you have on will suffer 15% less wear and tear.

 

Pickpocketing Perks in Kingdom Come Deliverance are accessible by the player upon reaching certain levels of Pickpocketing. The table below lists what these are, what they do and what level you must reach in order to unlock them.

Pickpocketing Perks

Name Reqs Effect
Comrade Pickpocket Lvl 2 Increases your chance of pickpocketing someone with the same Charisma level as you have. Such people are usually dressed similarly to you.
Secret Pockets Pickpocket Lvl 2 When looting corpses, you'll find more money.
Crowd Control Pickpocket Lvl 4 Reduces your chance of being discovered when there's a lot of people around.
Easy Way Out Pickpocket Lvl 4 The movement of the cursor in a pickpocketing victim's inventory will be twice as fast.
Item Expert I Pickpocket Lvl 6 Reveals stats for half the items in a pickpocketing victim's purse.
Pocket Sight I Pickpocket Lvl 6 Immediately reveals one of the items in a pickpocketing victim's inventory.
Friendly Neighbour Pickpocket Lvl 8 If anyone who likes you at least a little catches you pickpocketing, they won't call the guard on you. Your reputation will still fall though.
Hidden Pockets Pickpocket Lvl 8 When arrested and searched, you'll keep some of the stolen items in your inventory.
Item Expert II Pickpocket Lvl 10 Reveals the stats of all items in a pickpocketing victim's purse.
Pocket Sight II Pickpocket Lvl 10 Immediately reveals three of the items in a pickpocketing victim's inventory.
Pocket Sight III Pickpocket Lvl 14 Immediately reveals all the items in a pickpocketing victim's inventory.

 

Reading Perks in Kingdom Come Deliverance are accessible by the player upon reaching certain levels of Reading. The table below lists what these are, what they do and what level you must reach in order to unlock them.

Reading Perks

Name Reqs Effect
Colleague Reading Lvl 3 All books are cheaper in shops.
In the Flow Reading Lvl 3 When reading, you will get tired and hungry twice as slowly as normal.
Art Connoisseur Reading Lvl 5 The first time you look at a fresco, cross or wayside shrine, your Charisma will increases temporarily by +2.
Magistrate I Reading Lvl 5 Being well-learned, you make a better impression on people and get a +1 Speech bonus when trying to persuade a guard.
Avid Reader Reading Lvl 7 Your level of study of the book you've read most of will advance automatically while sleeping or skipping time.
Cushion Reading Lvl 7 If you're sitting comfortably you get a double reading bonus.
Magistrate II Reading Lvl 9 Your Speech bonus when trying to persuade a guard rises to +2.
Swot Reading Lvl 9 It doesn't matter to you where you read, you get a learning bonus anywhere you read.
Magistrate III Reading Lvl 12 Your Speech bonus when persuading guards is increases to +3.
Cartographer Reading Lvl 14 The whole map is revealed to you, showing all settlements, hunting spots and caves.

 

Stealth Perks in Kingdom Come Deliverance are accessible by the player upon reaching certain levels of Stealth. The table below lists what these are, what they do and what level you must reach in order to unlock them.

Stealth Perks

Name Reqs Effect
Takedown None Let's you knock people out from a crouching position.
Daring Debonair Stealth Lvl 3 After committing a crime, you get a +1 bonus to Strength and Vitality until you're caught or leave the scene of the crime.
Rain Man Stealth Lvl 3 You move almost silently in the rain. The noise of your footsteps is reduced by 70%.
Crouching Chameleon Stealth Lvl 5 When crouching without movement you get a 30% Stealth bonus.
Stealth Kill Stealth Lvl 5 Allows you to kill from stealth. You have to have a dagger.
Ordinary Mug Stealth Lvl 8 When you're wanted, people are less likely to recognise your face and soon stop looking for you.
Slim Fit Stealth Lvl 8 Lowers the noise of armour and other equipment by 20%.
Dog Person Stealth Lvl 10 Dogs won't bark at you.
Et Tu, Brute Stealth Lvl 10 Your attacks from behind will be one third stronger.

 




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