Combat Perks in Kingdom Come Deliverance are accessible by the player upon reaching certain levels of proficiency in Combat. Each time a player reaches certain levels in Warfare or Defence they will gain access to these Perks. Below is a list of these Perks and what they do.
Combat Perks
Defence Perks in Kingdom Come Deliverance are accessible by the player upon reaching certain levels of Defence. The table below lists what these are, what they do and what level you must reach in order to unlock them.
Defence Perks
Name | Reqs | Effect |
Perfect Block | Train with Captain Bernard | You've learned to fend off the opponent's blow with a well-timed block. You'll know exactly when to block from the appearance of a green shield in the middle of the combat rose. |
Firm Grip | Defence Lvl 4 | Blocking your opponent's strikes with your shield will cost him 15% more Stamina. |
Weapon-Cruncher | Defence Lvl 4 | If you beat your opponent in a clinch, you'll damage his weapon 15% more. A damaged weapon will cause much less damage, as well as its price being greatly reduced. |
Golem | Defence Lvl 8 | Your armour is one third more frightening than usual. |
Knight in Shining Armour | Defence Lvl 12 | In sunny weather, the glint of your armour will dazzle everyone so much, you'll be taken for a noble knight and have a +4 Charisma bonus. |
Well Worn | Defence Lvl 12 | You're able to put on your armour so cleverly that it's real weight is one third lighter than it actually weighs in the inventory. |
Warfare Perks in Kingdom Come Deliverance are accessible by the player upon reaching certain levels of Warfare. The table below lists what these are, what they do and what level you must reach in order to unlock them.
Warfare Perks
Name | Reqs | Effects |
Bailman | ??? | Unlocks the ability to unhorse opponents. |
Feint | Train with Captain Bernard | Unlocks the ability to perform feints in combat. |
Bloodletter | Warfare Lvl 4 | You have a greater chance of drawing your opponent's blood. |
Rusty Edge | Warfare Lvl 4 | The more damaged your sword, the greater chance of poisoning your opponent when you hit them, even without poison applied to your weapon. If you do have poison on a damaged weapon, the chances of administering it are increased by half. |
Furious | Warfare Lvl 8 | The less your maximum Stamina, the greater injury you cause. |
Sadist | Warfare Lvl 8 | When you draw an opponent's blood, it gives you a +1 Strength bonus. |
Against All Odds | Warfare Lvl 12 | You'll have 20% greater Strength, Agility, Warfare and Defence in a fight where you're outnumbered. |
Chain Strike | Warfare Lvl 12 | Each blow in an uninterrupted chain will hurt your opponent more than the previous one. Any interruption will cancel the bonus. |
Axe Perks in Kingdom Come Deliverance are accessible by the player upon reaching certain levels of Axe. The table below lists what these are, what they do and what level you must reach in order to unlock them.
Axe Perks
Name | Reqs | Attack Pattern | Rhythm | Effect |
Blunt Strike | Axe Lvl 8 | STAB-SLASH-SLASH | Instead of a started strike from the right, strike unexpectedly at the opponent's face. Turn your weapon around his and strike him quickly with the blunt end. If you have a shield, use its edge for striking. | |
Fehler: Blinding Strike | Axe Lvl 9 | SLASH-SLASH-SLASH-SLASH | Attack repeatedly from various sides to confuse the opponent. If you have a shield, cover your final strike behind it. If not, get past the opponent's cover with a quick strike. | |
Drei Wunder: Forearm | Axe Lvl 14 | SLASH-SLASH-SLASH-SLASH | The 'third wonder' of swordfighting is the 'Schnitt' or cut, which doesn't defeat the opponent, but makes it difficult for him to continue fighting. After several feints, slash unexpectedly at the opponent's forearm. |
Mace Perks in Kingdom Come Deliverance are accessible by the player upon reaching certain levels of Mace. The table below lists what these are, what they do and what level you must reach in order to unlock them.
Mace Perks
Name | Reqs | Attack Pattern | Rhythm | Effect |
Blunt Strike | Mace Lvl 8 | STAB-SLASH-SLASH | Instead of a started strike from the right, strike unexpectedly at the opponent's face. Turn your weapon around his and strike him quickly with the blunt end. If you have a shield, use its edge for striking. | |
Fehler: Blinding Strike | Mace Lvl 9 | SLASH-SLASH-SLASH-SLASH | Attack repeatedly from various sides to confuse the opponent. If you have a shield, cover your final strike behind it. If not, get past the opponent's cover with a quick strike. | |
Drei Wunder: Forearm | Mace Lvl 14 | SLASH-SLASH-SLASH-SLASH | The 'third wonder' of swordfighting is the 'Schnitt' or cut, which doesn't defeat the opponent, but makes it difficult for him to continue fighting. After several feints, slash unexpectedly at the opponent's forearm. |
Sword Perks in Kingdom Come Deliverance are accessible by the player upon reaching certain levels of Sword. The table below lists what these are, what they do and what level you must reach in order to unlock them.
Sword Perks
Name | Sword Type | Reqs | Attack Pattern | Rhythm | Effect |
Zorn ort: Wrath Strike | Longsword | Sword Lvl 6 | SLASH-SLASH-STAB | With a rapid Zornhau from the Ox stance, parry the opponent's strike to the side from your left shoulder and thrust the point straight to his chest. | |
Double Stab | Shortsword, Hunting Sword, Sabre | Sword Lvl 7 | SLASH-SLASH-STAB-STAB | After a flurry of quick thrusts twist the point forward, guide the opponent's weapon sideways with twin quick stabs and strike the exposed chest. | |
Blunt Strike | Shortsword, Hunting Sword, Sabre | Sword Lvl 8 | STAB-SLASH-SLASH | Instead of a started strike from the right, strike unexpectedly at the opponent's face. Turn your weapon around his and strike him quickly with the blunt end. If you have a shield, use its edge for striking. | |
Fehler: Scarmaker | Longsword | Sword Lvl 8 | SLASH-STAB-STAB | By means of rapid attacks, put the opponent on the defensive, then feint a stab, but instead of carrying it through, execute a Mittlehau around the opponent's blade straight to the face. | |
Halbschwert: Half Sword | Shortsword, Hunting Sword, Sabre | Sword Lvl 8 | SLASH-STAB-STAB | After deflecting a deceptive thrust, don't pull back, but instead lunge forward, grasp the middle of your blade with your free hand and will the full force of both arms, drive the point into the opponent's chest. | |
Fehler: Blinding Strike | Shortsword, Hunting Sword, Sabre | Sword Lvl 9 | SLASH-SLASH-SLASH-SLASH | Attack repeatedly from various sides to confuse the opponent. If you have a shield, cover your final strike behind it. If not, get past the opponent's cover with a quick strike. | |
Drei Wunder: Wrist | Longsword | Sword Lvl 10 | SLASH-SLASH-STAB-STAB | The 'third wonder' of swordfighting is a slash that will not defeat your opponent, but will make it difficult for him to continue. After a few misleading strikes, suddenly slash at the wrist. | |
Durchlauffen: Run Through | Longsword | Sword Lvl 12 | STAB-SLASH-SLASH | Following a feint from the right, you run through the opponent's defence and strike him with the pommel of the sword. The technique is often used when passing into a clinch. | |
Duplieren: Doubling | Longsword | Sword Lvl 14 | SLASH-SLASH-SLASH-SLASH | After several strikes from unexpected sides, evade the opponent's blade by turning the short edge and striking with a slash to the unguarded face. If executed correctly, a very powerful technique. |