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Combat Perks in Kingdom Come Deliverance are accessible by the player upon reaching certain levels of proficiency in Combat. Each time a player reaches certain levels in Warfare or Defence they will gain access to these Perks. Below is a list of these Perks and what they do.

 

Combat Perks

 

Defence Perks in Kingdom Come Deliverance are accessible by the player upon reaching certain levels of  Defence. The table below lists what these are, what they do and what level you must reach in order to unlock them.

Defence Perks

Name Reqs Effect
Perfect Block Train with Captain Bernard You've learned to fend off the opponent's blow with a well-timed block. You'll know exactly when to block from the appearance of a green shield in the middle of the combat rose.
Firm Grip Defence Lvl 4 Blocking your opponent's strikes with your shield will cost him 15% more Stamina.
Weapon-Cruncher Defence Lvl 4 If you beat your opponent in a clinch, you'll damage his weapon 15% more. A damaged weapon will cause much less damage, as well as its price being greatly reduced.
Golem Defence Lvl 8 Your armour is one third more frightening than usual.
Knight in Shining Armour Defence Lvl 12 In sunny weather, the glint of your armour will dazzle everyone so much, you'll be taken for a noble knight and have a +4 Charisma bonus.
Well Worn Defence Lvl 12 You're able to put on your armour so cleverly that it's real weight is one third lighter than it actually weighs in the inventory.

 

Warfare Perks in Kingdom Come Deliverance are accessible by the player upon reaching certain levels of  Warfare. The table below lists what these are, what they do and what level you must reach in order to unlock them.

Warfare Perks

Name Reqs Effects
Bailman ??? Unlocks the ability to unhorse opponents.
Feint Train with Captain Bernard Unlocks the ability to perform feints in combat.
Bloodletter Warfare Lvl 4 You have a greater chance of drawing your opponent's blood.
Rusty Edge Warfare Lvl 4 The more damaged your sword, the greater chance of poisoning your opponent when you hit them, even without poison applied to your weapon. If you do have poison on a damaged weapon, the chances of administering it are increased by half.
Furious Warfare Lvl 8 The less your maximum Stamina, the greater injury you cause.
Sadist Warfare Lvl 8 When you draw an opponent's blood, it gives you a +1 Strength bonus.
Against All Odds Warfare Lvl 12 You'll have 20% greater Strength, Agility, Warfare and Defence in a fight where you're outnumbered.
Chain Strike Warfare Lvl 12 Each blow in an uninterrupted chain will hurt your opponent more than the previous one. Any interruption will cancel the bonus.

 

Axe Perks in Kingdom Come Deliverance are accessible by the player upon reaching certain levels of  Axe. The table below lists what these are, what they do and what level you must reach in order to unlock them.

Axe Perks

Name Reqs Attack Pattern Rhythm Effect
Blunt Strike Axe Lvl 8 blunt_strike_attack_pattern STAB-SLASH-SLASH Instead of a started strike from the right, strike unexpectedly at the opponent's face. Turn your weapon around his and strike him quickly with the blunt end. If you have a shield, use its edge for striking. 
Fehler: Blinding Strike Axe Lvl 9 blinding_strike_attack_pattern SLASH-SLASH-SLASH-SLASH Attack repeatedly from various sides to confuse the opponent. If you have a shield, cover your final strike behind it. If not, get past the opponent's cover with a quick strike.
Drei Wunder: Forearm Axe Lvl 14 forearm_attack_pattern SLASH-SLASH-SLASH-SLASH The 'third wonder' of  swordfighting is the 'Schnitt' or cut, which doesn't defeat the opponent, but makes it difficult for him to continue fighting. After several feints, slash unexpectedly at the opponent's forearm.

 

Mace Perks in Kingdom Come Deliverance are accessible by the player upon reaching certain levels of  Mace. The table below lists what these are, what they do and what level you must reach in order to unlock them.

Mace Perks

Name Reqs Attack Pattern Rhythm Effect
Blunt Strike Mace Lvl 8 blunt_strike_attack_pattern STAB-SLASH-SLASH Instead of a started strike from the right, strike unexpectedly at the opponent's face. Turn your weapon around his and strike him quickly with the blunt end. If you have a shield, use its edge for striking. 
Fehler: Blinding Strike Mace Lvl 9 blinding_strike_attack_pattern SLASH-SLASH-SLASH-SLASH Attack repeatedly from various sides to confuse the opponent. If you have a shield, cover your final strike behind it. If not, get past the opponent's cover with a quick strike.
Drei Wunder: Forearm Mace Lvl 14 forearm_attack_pattern SLASH-SLASH-SLASH-SLASH The 'third wonder' of  swordfighting is the 'Schnitt' or cut, which doesn't defeat the opponent, but makes it difficult for him to continue fighting. After several feints, slash unexpectedly at the opponent's forearm.

 

Sword Perks in Kingdom Come Deliverance are accessible by the player upon reaching certain levels of  Sword. The table below lists what these are, what they do and what level you must reach in order to unlock them.

Sword Perks

Name Sword Type Reqs Attack Pattern Rhythm Effect
Zorn ort: Wrath Strike Longsword Sword Lvl 6 SLASH-SLASH-STAB With a rapid Zornhau from the Ox stance, parry the opponent's strike to the side from your left shoulder and thrust the point straight to his chest.
Double Stab Shortsword, Hunting Sword, Sabre Sword Lvl 7 SLASH-SLASH-STAB-STAB After a flurry of quick thrusts twist the point forward, guide the opponent's weapon sideways with twin quick stabs and strike the exposed chest.
Blunt Strike ShortswordHunting SwordSabre Sword Lvl 8 blunt_strike_attack_pattern STAB-SLASH-SLASH Instead of a started strike from the right, strike unexpectedly at the opponent's face. Turn your weapon around his and strike him quickly with the blunt end. If you have a shield, use its edge for striking. 
Fehler: Scarmaker Longsword Sword Lvl 8 SLASH-STAB-STAB By means of rapid attacks, put the opponent on the defensive, then feint a stab, but instead of carrying it through, execute a Mittlehau around the opponent's blade straight to the face.
Halbschwert: Half Sword ShortswordHunting SwordSabre Sword Lvl 8 SLASH-STAB-STAB After deflecting a deceptive thrust, don't pull back, but instead lunge forward, grasp the middle of your blade with your free hand and will the full force of both arms, drive the point into the opponent's chest.
Fehler: Blinding Strike ShortswordHunting SwordSabre Sword Lvl 9 blinding_strike_attack_pattern SLASH-SLASH-SLASH-SLASH Attack repeatedly from various sides to confuse the opponent. If you have a shield, cover your final strike behind it. If not, get past the opponent's cover with a quick strike.
Drei Wunder: Wrist Longsword Sword Lvl 10 SLASH-SLASH-STAB-STAB The 'third wonder' of swordfighting is a slash that will not defeat your opponent, but will make it difficult for him to continue. After a few misleading strikes, suddenly slash at the wrist.
Durchlauffen: Run Through Longsword Sword Lvl 12 STAB-SLASH-SLASH Following a feint from the right, you run through the opponent's defence and strike him with the pommel of the sword. The technique is often used when passing into a clinch.
Duplieren: Doubling Longsword Sword Lvl 14 SLASH-SLASH-SLASH-SLASH After several strikes from unexpected sides, evade the opponent's blade by turning the short edge and striking with a slash to the unguarded face. If executed correctly, a very powerful technique. 




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